yucod

Gamification that brings users back instead of just getting installs

We add game mechanics to your product, course or loyalty program: points, levels, quests, leaderboards. We start with a pilot tied to one metric, then scale what works.

Quote and schedule after your brief

Who it's for

  • App owners whose users drop off within days of signing up
  • Online schools and corporate training with low course completion
  • Retail, cafés and services that want loyalty beyond discounts
  • Sales and HR teams motivating staff or partners

Problems we solve

People install the app and vanish within a few days

We map the user journey, find where people drop off, and place goals, rewards and streaks at that point. A pilot shows whether it works.

Learners quit the course after lesson two or three

We split the course into short stages with visible progress, badges and quests, and add reminders that bring people back.

Our loyalty program is just discounts eating into margin

We build around status tiers, challenges and exclusive access instead of permanent discounts, and model reward costs before launch.

I'm not sure gamification fits my product

We start with a short audit and a pilot of one or two mechanics. You see real numbers before committing more budget.

What's included

  • User-journey audit to find where people drop off
  • Mechanic selection for your audience: points, levels, quests, streaks, leaderboards, badges
  • Reward economy: what you give, for what, and what it costs you
  • UI design: progress, rewards and profile screens
  • Implementation in web or mobile (React Native, Flutter or your current stack)
  • Event analytics (Firebase, Amplitude or Mixpanel) to measure the KPI
  • Push notifications and emails that bring users back
  • Anti-abuse rules: limits, checks, action logs
  • CRM link so points and statuses are visible to your team
  • Handover of access, code and documentation

Choose the scope

Use a package to describe what you need. We agree on the quote and schedule after reviewing your brief and requirements.

01

Pilot

Teams that want to test the idea on one mechanic

  • User-journey audit
  • One or two mechanics (e.g. streaks and badges)
  • Basic event analytics
  • KPI report after the test period
Discuss this scope
02

Full system

Products and courses ready for a complete mechanic

  • Levels, quests, points, leaderboards
  • Reward economy model
  • Screen design and animations
  • Push and email flows
  • Anti-abuse protection
Discuss this scope
03

Loyalty + CRM

Businesses with a customer base that want an automated loyalty program

  • Status tiers and accumulating points
  • Integration with CRM and POS or website
  • Automated messaging and an AI agent for customer questions
  • Admin dashboard for your team
  • Staff training
Discuss this scope

How we work

01

Brief and requirements

You describe the task and current workflow. We clarify requirements, choose a first stage and prepare a quote.

02

Choose the metric

We fix one main number: day-7 return, course completion or repeat purchases. Success is measured against it.

03

Pilot

We launch one or two mechanics on part of your audience and compare with a control group.

04

Expand

If the metric moves, we add levels, quests and leaderboards. If not, we tell you plainly what to change.

05

Handover

All accounts, code and documentation are yours under the agreed terms. Payment is in stages.

Scope and limits

  • We don't promise a specific retention uplift: it depends on your product and audience, which is why we measure in a pilot
  • We don't build full games from scratch: that is scoped separately
  • We can't rescue a weak product: if it offers no value, points and badges won't fix that

FAQ

What is gamification in plain terms?

It's using game elements outside games: points, levels, quests, rewards. The goal is to make an action more engaging and give people a reason to return. It's a motivation tool, not entertainment for its own sake.

How much does it cost?

We prepare a quote after reviewing your brief and requirements. A first stage can cover: user-journey audit; One or two mechanics (e.g. streaks and badges). Scope, payment and schedule are agreed before work starts.

Can you add it to an existing app?

In most cases, yes. We need access to the code or the API (the interface systems use to exchange data) and to your analytics. If the codebase is old and tangled, we scope preparation work first.

What do you need from me?

A product description, analytics access and one decision-maker. Basic user-behavior data helps. If you have none, we set up tracking during the pilot.

How do you measure results?

We agree on one metric before starting, such as day-7 return or course completion. We compare a group with the mechanic against a group without it.

Do I own everything you build?

We agree on the handover of code, materials and account access before work starts. Third-party licences and services are listed separately when needed.

Start with your task

Describe your business, the outcome you need and your current workflow. We will clarify the requirements and prepare a quote after your brief.

Start a project brief