yucod

AR and VR that open from a single link and help customers decide faster

We build augmented reality (a 3D object shown through the phone camera), virtual tours and Vision Pro apps. We start with a pilot tied to a measurable KPI instead of a large upfront budget.

Quote and schedule after your brief

Who it's for

  • Furniture, decor, footwear and accessory stores where buyers want to see the item in their home or on themselves
  • Developers and interior studios that need a virtual tour of a space that doesn't exist yet
  • Manufacturers and trade-show brands showing a complex product without shipping a sample
  • Education and event projects that need a VR headset or Vision Pro experience

Problems we solve

Shoppers hesitate because they can't picture the product in their space

We add AR viewing in the phone browser. The customer points the camera at the room and sees the model at true size. No app install.

AR sounds like an expensive toy with no return

We start with a pilot on 3–5 products or one room. We agree on a KPI up front, for example the share of AR viewers who add to cart. You decide on scaling based on numbers.

We have no 3D models, and commissioning them separately is slow and costly

We build models from your drawings and photos and optimize them for mobile. AI speeds up the rough draft, and an artist checks the final quality.

We built an app before and nobody used it

For most goals we use WebXR (AR and VR in the browser, no install). We propose a native app only where it's needed, such as Vision Pro.

What's included

  • Brief and format choice: WebXR, native app, or 3D viewer without AR
  • 3D model preparation: optimization, materials, lighting, glTF/GLB and USDZ formats
  • AR viewing on iPhone (AR Quick Look) and Android (Scene Viewer / WebXR)
  • Interactive 3D configurator: color, size, material
  • Virtual tour with hotspots and guidance
  • Vision Pro (visionOS) or Meta Quest app built with Unity or Three.js
  • Integration with your site, cart and CRM so an AR lead reaches your sales team
  • Event analytics: AR opens, view time, add-to-cart
  • Testing on real devices from different years
  • Handover of files, models and access on launch day

Choose the scope

Use a package to describe what you need. We agree on the quote and schedule after reviewing your brief and requirements.

01

AR Pilot

A store that wants to test AR on a few products

  • Up to 5 3D models from your photos and drawings
  • AR viewing on iPhone and Android from your site
  • Analytics for opens and add-to-cart
  • KPI report an agreed period
Discuss this scope
02

WebXR Project

A business that needs a configurator or virtual tour

  • 3D configurator or browser-based virtual tour
  • Up to 20 models or one property with several rooms
  • Integration with site, CRM and cart
  • VR headset support through the browser
Discuss this scope
03

XR App

Vision Pro, Meta Quest or complex event projects

  • Prototype and 3D interaction design
  • Development for visionOS or Quest
  • Device testing and store release
  • Documentation and code handover
Discuss this scope

How we work

01

Brief and requirements

You describe the task and current workflow. We clarify requirements, choose a first stage and prepare a quote.

02

Pilot and KPI

We pick a small scope and agree on what we measure. Price and timeline are fixed.

03

3D and prototype

We prepare the models and a first working view. You test it on your own phone before we go further.

04

Launch and integration

We connect it to your site, CRM and analytics. Payment is in stages, and all accounts and files are in your name.

05

Measure and scale

After a month we compare results to the KPI. If it works, we add models and scenarios.

Scope and limits

  • We don't promise a specific sales lift: AR helps remove doubt, but results depend on product, price and traffic.
  • We don't deliver film-grade photorealism at these prices: mobile AR has strict limits on file size and speed.
  • We don't guarantee identical behavior on every device: older phones without AR support get a standard 3D viewer.

FAQ

Do customers need to install an app?

For product AR, usually not. It runs in the browser: iPhone opens AR Quick Look, Android uses Scene Viewer. An app is only needed for Vision Pro and complex VR projects.

What do I need to provide to start?

Photos of the product from several angles, drawings or dimensions, and any existing 3D files. We also need site access and your logos or fonts. We handle the rest.

How much does one 3D model cost?

We prepare a quote after reviewing your brief. We list support and any third-party costs separately: subscriptions, APIs, hosting or media spend where the project needs them. Provider rates are checked before work starts.

How is WebXR different from an app?

WebXR runs in the browser and opens from a link or QR code. It's cheaper and faster to launch. A native app offers more features and better graphics, but needs store release and costs more.

Do you work with Apple Vision Pro?

Yes, we build for visionOS. The device audience is still narrow, though. We suggest testing the idea first on WebXR or mobile AR, and adding Vision Pro only if your customers truly need it.

Who owns the models and code?

We agree on the handover of code, materials and account access before work starts. Third-party licences and services are listed separately when needed.

Start with your task

Describe your business, the outcome you need and your current workflow. We will clarify the requirements and prepare a quote after your brief.

Start a project brief